10F00 (Loader patch):
+0: Levelnumberstring
+2: Changed (look for anim) (not needed)
+4: loading lokal file (=0) / loading global file (=1)
+5: Modelcount
+8: First global anim address
+C: First local anim address
+10: Actual loading address (not needed)
+20..+20+modelcount*4: Modeladdress

@10EE0 (Movement patch):
+0: Factor Player active
+4: Factor Player x
+8: Factor Player y
+C: Factor Player z
+10: Factor AI active
+14: Factor AI x
+18: Factor AI y
+1C: Factor AI z

10EC0 (script-var and messages patch):
+0: Script-Init-Var
+4: Message-Address "[w. "
+8: Menu1-Address "[a1."
+C: Menu2-Address "[b2."
+10: Menu3-Address "[c3."
+14: Menu4-Address "[d4."
+18: Menu5-Address "[e5."
+1C: Script-Init-Var temp
